Spot the check
Who gives check – and how do you get out of it? And can you give check yourself?
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Learn to win
Tactics win games. First make sure nothing of yours is hanging – then learn the patterns that win material.
Repeat the safety course freely
Who gives check – and how do you get out of it? And can you give check yourself?
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What can you capture – and what is defended? And what is your opponent attacking?
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Before capturing, check whether the target is defended and your king stays safe.
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You are in check. See whether you can capture the attacking piece.
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One piece attacks two at once – your opponent can only save one.
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Spot two targets and win material with a knight jump.
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Pin a piece to its king – then it can’t get away.
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A piece seems defended, but its defender cannot leave the line.
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Check the king and win the piece behind it.
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The king stands in front of a valuable piece. Use their shared line.
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Open a rook line with check while attacking the queen.
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Open a line with check and create a second threat.
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A defended piece becomes vulnerable when its defender is captured. Capturing with check gives the opponent little time.
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After a capture you need not recapture immediately. A check or an even stronger threat may come first.
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A piece can have several jobs at once. Force it away from an important square and it abandons one of those jobs.
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These lessons live in another area. Your stars count there – only once.
New positions, without saying which idea solves them.