First steps

Squares & moves

Every square has a name: a letter for the file and a number for the rank. Once you know the names, you can read moves, follow lessons and replay games.

How squares get their names

  1. The letters a to h name the files – the columns, from left to right as White sees the board.
  2. The numbers 1 to 8 name the ranks – the rows, counted from White’s side.
  3. A square is its letter and its number: e4 is where file e meets rank 4.

Trainers

Calm practice30 seconds

Find the square

A square name appears – tap that square. Calmly or against the clock.

No record yet – try 30 seconds.

Calm practice30 seconds

Name the square

Name the marked square by selecting or typing.

No record yet – try 30 seconds.

Read and replay moves

Repeat moves freely

Beginner3 exercises

Find squares · Introduction

Every square has a letter from a to h and a number from 1 to 8.

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Beginner3 exercises

Read moves · First steps

A pawn move names only its destination. Other pieces add a piece letter first.

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Beginner3 exercises

Captures, checks and castling

An x means capture, + means check and # means mate. A pawn capture starts with its original file.

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Beginner3 exercises

Read precisely: origin and promotion

If identical pieces can reach the same square, notation adds the starting file, rank or both.

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Beginner3 exercises

Name moves

The two marked squares show the move that was played. Choose its notation.

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Beginner3 exercises

Short move sequences

A move list alternates White and Black. The number refers to White’s move and Black’s reply.

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Beginner3 exercises

Replay openings · 1

Read three complete sequences, playing both sides.

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Beginner3 exercises

Replay openings · 2

Read three complete sequences, playing both sides.

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