Find the square
A square name appears – tap that square. Calmly or against the clock.
No record yet – try 30 seconds.
First steps
Every square has a name: a letter for the file and a number for the rank. Once you know the names, you can read moves, follow lessons and replay games.
A square name appears – tap that square. Calmly or against the clock.
No record yet – try 30 seconds.
Name the marked square by selecting or typing.
No record yet – try 30 seconds.
Every square has a letter from a to h and a number from 1 to 8.
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A pawn move names only its destination. Other pieces add a piece letter first.
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An x means capture, + means check and # means mate. A pawn capture starts with its original file.
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If identical pieces can reach the same square, notation adds the starting file, rank or both.
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The two marked squares show the move that was played. Choose its notation.
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A move list alternates White and Black. The number refers to White’s move and Black’s reply.
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Read three complete sequences, playing both sides.
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Read three complete sequences, playing both sides.
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