First steps

Your first moves

Six pieces, many little discoveries. Learn their moves and try them in three learning games – with Kinglet by your side.

Three steps

  1. The ideaA few sentences on what the lesson is about.
  2. Show mePlay through an example move by move. Kinglet explains every move.
  3. PracticeExamine positions, answer questions on the board, or play to the stated goal.

Board and basic rules

2 lessons
Beginner3 exercises

Board and starting position

The bottom-right square is light. Files run vertically, ranks horizontally and diagonals at an angle.

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Beginner3 exercises

Build the starting position

The queen starts on her own colour with the king beside her. Rooks occupy the corners, followed by knights and bishops.

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Meet the pieces

6 lessons
Beginner3 exercises

The rook · straight ahead

Move in straight lines, spot blockers and capture your first piece.

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Beginner3 exercises

The bishop · across the diagonals

Discover diagonals, your bishop’s colour and open paths.

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Beginner3 exercises

The queen · straight and diagonal

Combine the rook’s and bishop’s paths in one piece.

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Beginner3 exercises

The knight · around the corner

Discover the L-shaped jump. Other pieces may stand in the way!

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Beginner3 exercises

The king · one safe step

Explore its neighbouring squares and learn why safety comes first.

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Beginner3 exercises

The pawn · forward into adventure

Move straight, capture diagonally and discover the double step.

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Attacks and exchanges

2 lessons
Beginner3 exercises

Attacking and defending

A piece attacks an enemy target if it could capture it. A defender can recapture after a capture, provided its own king remains safe.

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Beginner3 exercises

Piece values and exchanges

Guidelines: pawn 1, knight and bishop about 3, rook 5, queen 9. The king has no exchange value.

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Special moves and game endings

5 lessons
Beginner3 exercises

Castling

When castling, the king moves two squares towards the rook. The rook moves beside the king towards the centre.

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Beginner3 exercises

En passant

If a pawn moves two squares from its starting rank and lands beside an enemy pawn, that pawn may capture it as if it had moved one square.

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Beginner3 exercises

Promotion

A pawn reaching the last rank is immediately replaced by a queen, rook, bishop or knight of the same colour.

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Beginner3 exercises

Check, mate and game endings

In check, save the king by moving it, capturing the attacker or blocking the attack. Kings are never captured. With no legal answer it is mate; without check and without a legal move it is stalemate.

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Beginner3 exercises

Understanding draws

Threefold repetition and 50 moves without a pawn move or capture allow a claim. Fivefold repetition and 75 moves end the game automatically; mate on the last move takes precedence.

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First learning games

3 lessons
Beginner3 exercises

Pawn race · to the finish

A little learning game with one big goal: reach the last rank first.

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Beginner3 exercises

Pawn race · with extras

A quick start and a special capture: the double step and en passant.

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Beginner3 exercises

Queen versus pawns · catch them

Use your queen’s reach and stop the pawns in time.

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